![]() Finally, the all-new Command Visor is used to remotely instruct Samus’ ship to perform a variety of tasks, from landing to lifting heavy objects and even raining down missiles on enemy targets. Also returning is the X-Ray Visor, but now in a new and improved form that doesn’t obscure objects, while also highlighting interactive elements in a similar fashion to Prime’s Thermal visor. The Scan visor returns once more, completely intact from its appearance in Echoes – Unfortunately, there are still missable scans, but as the logbook only unlocks Red credits rather than hidden endings missing scans isn’t such a big issue unless you really want those unlockables. Here, the player only has one Beam weapon to worry about, which is replaced by upgrades found throughout the adventure, and there are only three Visors to worry about too. There’s a nice balance here, avoiding many of the pitfalls the majority of Wii games fall into, and the result is a game that is enhanced with motion controls, not hindered.Īfter playing the first two Prime games with motion controls, Corruption is refreshingly simpler to play by comparison. This credit system was also brought to the other Prime games when the Trilogy collection was released on Wii in 2009.īuilt with the Wii’s control scheme in mind, Corruption might be one of the best controlling games on the system, blending accurate shooting controls, with a few, but not too many gimmicky motion controls for manually interacting with things like terminals and levers. It was difficult to do back then, and impossible now unless you grab a hacked save game with all the Green credits already unlocked. It’s a nice way to encourage players to replay the game (and to get everything, you have to), but some of these credits are ridiculously difficult to get, and in the cases of Green credits – Now impossible to get legitimately as it required the now-defunct Nintendo WiFi Connection, to swap unlocked Friend Vouchers with other people to get Green credits. ![]() Metroid Prime 3: Corruption was at the time, intended as the completion of a trilogy, and it really shows as Retro Studios have absolutely pulled the stops out to make this third game the biggest and most impressive title of the three.Ī new credit system is implemented here, where actions in-game such as scanning enemies, beating bosses or achieving difficult feats of gaming ability reward you with different coloured credits which are used to unlock concept art and other bonuses. Now, our hero must not only find the corrupted Bounty Hunters, but also destroy the Leviathan seeds and halt Dark Samus’ plan before the galaxy is enslaved – All while trying not to succumb to the corruptive nature of Phazon. Samus survives, uncorrupted but not unchanged as her body is now providing a dangerous level of Phazon radiation – Thankfully kept at bay using an experimental Phazon Enhancement Device that can channel Phazon energy into destructive power, at great risk to the user. Her goal: To send Phazon meteorites called Leviathan Seeds, on a collision course with multiple planets, to corrupt them and take over the galaxy.Īn early encounter between the Bounty Hunters, Samus and her horrific doppelganger culminates in catastrophic injuries and our new comrades find themselves corrupted by Dark Samus. Dark Samus has grown stronger and has used her Phazon-powered abilities to corrupt the Space Pirates and utilise them for her own ends. A simple mission to eradicate a virus from the Federation’s Aurora Unit AI systems becomes a much more complicated series of events. This new adventure has a lot going on, with Samus once again hired by the Galactic Federation to restore peace to the galaxy – Only this time she’s joined by rival Bounty Hunters, some last seen in Metroid Prime: Hunters. Metroid Prime 3: Corruption Wii Review – The Plot Retro Studios would once again deliver a first-person adventure in the vein of its two prior titles, whilst also providing closure to the Dark Samus saga. ![]() Naturally, the series would continue on Nintendo’s newest system, giving us Metroid Prime 3: Corruption. Even better for us Metroid fans, we were riding high on a wave that saw more games in the series than we knew what to do with, and the Prime series was the crown jewel in Samus’ renaissance. For the first time in a long time, Nintendo were absolutely ruling both the console and handheld markets. To say that the Wii’s 2006 launch was successful is arguably the understatement of the decade, and the Nintendo DS was also hitting its stride. It’s 2007, and things are looking pretty damn rosy for Nintendo.
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